Friday, September 23, 2011

EUPiLoL#11 - Lux in Dominion

Let me start off by saying that Dominion is very young and that strategies and play styles are bound to change on whim, so what is considered viable today might not be considered viable tomorrow until things cool down. Let me also say that I've only played around five games of Lux so far and this is less of a full blown guide and more of speculations. That being said, I really like Lux in Dominion. It caters to her play style amazingly as a cap defender. She can halt a cap from a long distance and the way the map is built caters to her positioning-centric play style very well. The general lack of many creeps in many areas of the map also allows for her snare to have free reign over her enemies, and her kit is very useful in the skirmishing based combat that goes on in Dominion. I'm not entirely certain of her main weaknesses yet (It is slightly hard to tell because I haven't played many games, and most of them have been as Lux), but I'll name a couple of things that I think she is very good at.

- Early top fighting. Lux is a prime candidate for going top with two others and securing the middle cap point.
- Cap defending.
- Ulting fleeing opponents.
- Amazing combative capabilities through kiting and general burst. In Summoner's Rift, Lux seemed to fall a bit short due to the team fighting nature and the general structure of the map. In Dominion, there are so many winding paths that you can position yourself in a way that keeps you safe whilst doing maximum damage. On top of that, she excels in skirmish based combat, and there is plenty of that in Dominion.



Itemizing

In Summoner's Rift, what is considered most viable is a glass cannon sort of build with the use of the blue buff. There isn't a blue buff in Dominion, so our main focuses will be in...

CDR
AP
Mana Regeneration
Mobility

What might be considered viable in Summoner's Rift doesn't hold a candle to Dominion. Our main goal will be to get to 40% CDR as quickly as possible without sacrificing your mobility. Since you start with 1.3k, your first item will be a Fiendish Codex, followed by Boots of Mobility and a Kindlegem. The idea is that you turn your Codex into a Morello's, thus netting you 40% CDR and the mobility required to quickly run to defend a point. This is everything you need to do your job (and do it well if I might add). After that, you will want to get a Deathcap in order to drive your damage home. Let's put it into list form.

Core
Fiendish Codex
Boots of Mobility
Kindlegem
Morello's Evil Tome
Rabadon's Deathcap

Past that, there are a number of things you can do based on what you need. Here are some viable options.

Zhonya's Hourglass
    If you need a bit of armor and find yourself getting focused a lot. It can also be bought if you need a clutch button to dodge an ultimate like veigar or annie's ult.
 
Abyssal Scepter
   A good item to get if your team is heavily AP based or you need some MR

Rylai's Crystal Scepter
   A good item to get if you feel you need the extra slow (Although it isn't very good on Lux) or some extra HP. I wouldn't recommend it, but some people seem to like it on Lux so I felt that I should include it.

Lichbane 
   This is my favorite item to get for her. It gives you a bit more mobility along with a reason to use your passive. Be careful with it, as it's very easy to bait yourself into getting killed. Only go in for an auto attack if you are sure you will be safe.


Spells

For spells, you can do a number of combinations. My personal preference is Ignite/Flash, but you can also use Clairvoyance or ghost in place of one of those if you'd like. Ghost can be very potent in Dominion, but I simply prefer ignite flash.

Masteries

I use the generic 9/0/21


Runes

I don't like to tell people which runes to use for non jungle characters as I feel that it's more of a user preference thing, but I like AP runes. Don't get CDR runes because you will already have 40% CDR. I've been told that Movement speed quints work well in Dominion also.

Skill Order

R->E->Q->W

General Tips for Dominion Lux

There's not a whole lot I can say about her in Dominion that isn't also true in Summoner's Rift, but here's a couple of things that I've learned about her.

- She excels at stalling and halting enemies who are capping.
- Her overall effectiveness (Compared to other's around her) increases a lot once she hits 6. I'm not saying that she is ineffective pre-level 6, I am simply pointing out the fact that her ultimate is responsible for a huge portion of what makes her amazing in Dominion.
- Be aware of your positioning at all times. Lux is very positioning focused, and can be easily overrun if you aren't aware of your surroundings. Mobile characters are seem to be the current meta game, so try to be aware of your surroundings at all times.
- It's better to cap a point than to get a kill. If someone is no longer a threat, let them run and take the point instead.

3 comments:

  1. I'd love to see your take on Karma and Maokai. Maybe especially if you build them tanky for Dominion.

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  2. I've actually been testing out Maokai ever since he's been free. You might see something from me in the future. =D

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  3. These builds are legit garbage. 1v1 me bro.

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