Wednesday, September 28, 2011

EUPiLoL#14 - Supersonic Zilean (Cappin' and shit) DOMINION

Zilean as a capper is hilariously amazing and annoying as fuck for your opponents. While he lacks any sort of offensive capabilities whatsoever, his consistent speed is rivaled by none (774 without movement quints). Zilean works best as a capper if your team is strong enough to not need what Teemo and Janna might offer otherwise. He does have some support capabilities with his ult and slow, although he is usually better off capping, and I find that his ult doesn't see much use (Although it's still extremely useful to have in your kit. Let's put his main strengths and weaknesses into a list.

Strength

He isn't mana intensive. - This is what stopped Zilean from speeding all around summoner's rift, but I find myself rarely if ever running out of mana.

- Fastest constant speed as a capper.

- Some support capabilities

Weaknesses

Zero combative capabilities - You won't even leveling your bomb until last. That is how little he can do.

Rewind brings you "into combat", thus halting the rank 5 movement on Boots of Mobility - It doesn't matter much because you are still fast as fuck.

People  will rage at you. - I find my teammates rage at me more than if I played Teemo because they don't expect me to be capping. Make sure they know that you are doing this in the pregame screen.


Itemizing

Obviously we are going to start with Boots of Swiftness or Boots of Mobility (this is your decision. If you want consistent speed, get boots of swiftness. If you want a mixture of slower speed with very fast speed, get boots of mobility. It's preferential). and a rejuvenation bead. Turn that bead into a Priscilla's Blessing when you get the chance and follow up with a Shurelia's Reverie (Kindlegem first, duh). Past that, it's situational.

TL;DR

Boots of Swiftness or Boots of Mobility + Rejuvenation Bead
Priscilla's blessing
Shurelia's Reverie (Kindlegem first)

Past your Core:


Aegis of the Legion - Cost effective defense and useful for helping your teammates
Force of Nature - A great item if you are facing an AP / magic intensive team
Phantom Dancers - For more mobility
Odyn's Veil - I don't really care for this item, but I've seen some people get it so I felt that I should mention it. I personally feel like there are stronger options.
Randuin's Omen - A decent item to get if you are having trouble with gap closers.
 Frozen heart - An amazing  item to get if you are having issues with melee. The CDR is extremely helpful and will allow you to keep your speed boost up 100% of the time.
  

Spells

I originally thought I would need clarity for Zilean, but it turns out that he really doesn't need it. Ghost/Flash are what I use, but clairvoyance, exhaust, and even garrison are good options. Definitely take ghost, though, as it aids in your ability to cap.

Masteries

As long as you have 21 in utility, you're fine. I go 8/1/21 (1 point in MR or armor) due to the fact that you don't need the magic penetration anyway. 

Runes 

Movement speed quints are nice. So is CDR. So are general defensive runes but it is mostly user preference. Use what you feel you need or what you have on hand. 

Skill Order
Time Warp -> rewind -> Time Bomb

Gameplan 

Here's the route that I generally take for the first couple of points (as there will probably be a tiny bit of confusion and I figured I would clear it up).

Your mid tower -> Race to their mid bush and wait for the fight at top to begin and take their mid tower. -> Go bot or top depending on which one you think you can take.



General Tips

Rewind on every cooldown and time warp on every cooldown

Always avoid fighting if you can. If you get into a fight, ult a teammate before you die because the ult is pointless on you.

Capping points > Fighting enemies

2 comments:

  1. "774 without movement quints"

    How did you manage that? Highest I've gotten is ~570

    ReplyDelete