Strength
He isn't mana intensive. - This is what stopped Zilean from speeding all around summoner's rift, but I find myself rarely if ever running out of mana.
- Fastest constant speed as a capper.
- Some support capabilities
Zero combative capabilities - You won't even leveling your bomb until last. That is how little he can do.
Rewind brings you "into combat", thus halting the rank 5 movement on Boots of Mobility - It doesn't matter much because you are still fast as fuck.
People will rage at you. - I find my teammates rage at me more than if I played Teemo because they don't expect me to be capping. Make sure they know that you are doing this in the pregame screen.
Itemizing
Obviously we are going to start with Boots of Swiftness or Boots of Mobility (this is your decision. If you want consistent speed, get boots of swiftness. If you want a mixture of slower speed with very fast speed, get boots of mobility. It's preferential). and a rejuvenation bead. Turn that bead into a Priscilla's Blessing when you get the chance and follow up with a Shurelia's Reverie (Kindlegem first, duh). Past that, it's situational.
TL;DR
Boots of Swiftness or Boots of Mobility + Rejuvenation Bead
Priscilla's blessing
Shurelia's Reverie (Kindlegem first)
Past your Core:
Aegis of the Legion - Cost effective defense and useful for helping your teammates
Force of Nature - A great item if you are facing an AP / magic intensive team
Phantom Dancers - For more mobility
Odyn's Veil - I don't really care for this item, but I've seen some people get it so I felt that I should mention it. I personally feel like there are stronger options.
Randuin's Omen - A decent item to get if you are having trouble with gap closers.
Frozen heart - An amazing item to get if you are having issues with melee. The CDR is extremely helpful and will allow you to keep your speed boost up 100% of the time.
I originally thought I would need clarity for Zilean, but it turns out that he really doesn't need it. Ghost/Flash are what I use, but clairvoyance, exhaust, and even garrison are good options. Definitely take ghost, though, as it aids in your ability to cap.
As long as you have 21 in utility, you're fine. I go 8/1/21 (1 point in MR or armor) due to the fact that you don't need the magic penetration anyway.
Runes
Movement speed quints are nice. So is CDR. So are general defensive runes but it is mostly user preference. Use what you feel you need or what you have on hand.
Skill Order
Time Warp -> rewind -> Time Bomb
Gameplan
Here's the route that I generally take for the first couple of points (as there will probably be a tiny bit of confusion and I figured I would clear it up).
Your mid tower -> Race to their mid bush and wait for the fight at top to begin and take their mid tower. -> Go bot or top depending on which one you think you can take.
Rewind on every cooldown and time warp on every cooldown
Always avoid fighting if you can. If you get into a fight, ult a teammate before you die because the ult is pointless on you.
Capping points > Fighting enemies
"774 without movement quints"
ReplyDeleteHow did you manage that? Highest I've gotten is ~570
The speed runes! :)
ReplyDelete