Saturday, September 24, 2011

EUPiLoL#12 - "Fast Mover" Teemo in Dominion (Open ended Theory Crafing Discussion)


This is an open ended discussion about the possibility of a completely roaming-centric Teemo in Dominion. You can take part in this discussion at < click here >


I haven't done much testing of Teemo in Dominion (Only a couple of games at that), but I see a lot of potential for a completely mobility focused capper. After looking extensively at the champion list, he seems to be the best hero for the job for multiple reasons.

- Shrooms
                   I think shrooms are very important here for a few reasons. Firstly, they offer an escape route for Teemo. The way that Dominion is built allows for long consecutive shroom lines and if you place them so you can cap a point and then retreat into them, you are not only making sure you are safe, you are quite possibly wasting a lot of the enemies time if they try to chase you. Ontop of this, the map awareness that Shrooms offer allows you to plan your capping a bit safely, and allows you to hamper the opponent in some way so your team isn't at a complete disadvantage due to your play style. I've heard of Teemo's placing them on the health power ups as well.

- Passive speed
                   Teemo is the only character in the game who has a passive speed boost (excluding Sona and Janna, I think?). In summoner's rift, you max this out second (After your poison), but perhaps we could even take it one step further and max it out first? This definitely hampers your offensive capabilities, but it improves your capping capabilities by quite a bit, which is your sole objective to begin with. 


Items/Runes/Masteries

The following build is sort of something I've thought up on the fly. I don't know how good it will be, but it is something to think about.

Starting items
Boots of Mobility + Rejuvenation Bead


Core (In this order)
Priscilla's Blessing
Kindlegem
Shurelia's Reverie

Past that, I am rather unsure of what to get. There are a lot of possible options, though. Some people say Zeals, although I am not sure I'm a fan of that. I've considered going the AP route (Deathcap/Rylais for the added shroom / Blinding Dart slow into Lich Bane?), or perhaps Randuin's for an AoE slow in case you're getting chased down?

One instinct I had was to finish up CDR. I'm not sure if there is a CDR buff in Dominion or not (There might be. I think I remember someone saying that there was), but with cooldown glyphs + 1 seal you can have 6% CDR. + 9 from Masteries (Assuming you go 21 into utility, which you should be doing in the first place for the bonus movement speed) and +15 from your Reverie will net you 30. Picking up another Kindlegem would bring your to 40, thus netting you the maximum amount of shrooms and speed boosts.

Rune-wise, I suppose movement speed quints would be useful here, and I have no idea (Besides defensive runes) what could be useful for the seals and marks.

Spells

Ghost is an obvious choice for Fast Mover Teemo. I can see use in Clairvoyance as well, and obviously flash. I'm not sure how I feel about the new dominion spells.

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