Veigar is commonly regarded as the AP king, and the glass cannon of choice for people who want to go AP whilst still carrying through the use of an amazing stun and serious burst damage, both AoE and single-target. Let's take a look at his main strengths and his main weaknesses (In comparison to the other nukers)
Strengths
- Unending AP gain with your Q
- Spammable abilities
- An amazing AoE stun
- Potential at all stages post level 5
- Passive helps alleviate some mana issues
- Awesome Ratios
- Farms amazingly
Weaknesses
- Farm Reliant
- Early game isn't very good.
- Somewhat mana hungry
- Only has 1 utility ability (Even if it is amazing)
So the thing you notice right off the bat is amazing ratios, unending AP gain, awesome carrying potential, awesome farming and last hitting, and spammability, as well as a so-so early game and lacking escape mechanisms or many forms of CC. When I say what I'm about to say, you should keep an open mind. I'll try to take it slow so as to not overwhelm you. This is also something I would only suggest for an experienced Veigar player, as you have to be on top of your game at all times in order to maximize effectiveness. Obviously you take middle. Veigar doesn't have many escape mechanisms, he's farm reliant, and he last hits well.
Start out with Boots + 3 HP pots and play normal as Veigar level's 1-5. Last hit constantly, try not to harass to much (To avoid missing out on AP), try to avoid getting harassed, try not to push your lane, etc. etc. The 3 potions should be enough to keep you in the lane. Use your creeps to your advantage along with your stun.
Upon reaching 1200 gold, your transformation officially begins. At this point I pick up
Players who were around for the days of Locket Veigar understand why early regen is amazing on him. At this point you can try to go in for the kill. Start last hitting again and every time your q is up just innocently send it at the enemy heroes way until you can successfully nuke them down with your ult + q combo. It works amazingly often and gives you another 5 AP on top of that. A general rule that I follow with mid game veigar is to farm until my ultimate is up and gank with it, only to start farming again (Unless your team needs you.). IF you don't kill him, your superior regen will force him to go back off 9/10 times and allow you to dominate the lane.
When you have another 2k, you will want to invest in a Sheen and Boots of Swiftness before eventually proceeding to turn that Sheen into a Lich bane.
You might be wondering why I would invest in Lich bane, and it is something that becomes clear as the rest of the build unfolds, but a mid game Lich Bane in conjunction with Veigar's amazing AP capabilities will add a whole new dimension burst to your play and strengthen your Q even further. With your boots as well as your newly found core item, you'll find that it's much easier to escape, kite, and chase, thus slowly making one of your main issues not such a big deal anymore. Keep in mind that the strength of your Lich Bane is entirely dependent on your ability to farm with your Q. Keep that in mind when last hitting and farming in general. Slowly picking off creeps with your Q can sometimes be more effective than throwing a Dark Matter up. Please save your prejudice for after I've explained everything, as this build is about to get a bit fucked up.
Your next major purchase should be an Infinity Edge.
I know. I understand what is going through your mind at this point. Infnity Edge. What the fuck. I understand completely, although you should probably give me a second to explain. Veigar does MASSIVE amounts of magical damage. He's known for it. Lich Bane scales off AP and does physical damage, AND can crit. Take all of this into account, and imagine splitting your damage down the middle between physical and magic, and making it very difficult for your damage to be countered.
With that thought process instilled in your mind, imagine adding two Phantom Dancers.
Okay, that might send you running for the hills already, which is why I feel the need to post this.
No bullshit, no gimmicks, no tricks. This is an amazing build. Between your Infnity Edge and your first phantom dancer, you'll notice a bit of a sink in your ability to do damage. The second you get that Phantom Dancer, your crit chance skyrockets and you start critting constantly, for HIGH numbers (Crits for 900 on my lich bane are common place for me) Whilst still having an amazing burst. You PLOW through squishies and make tanks squeamish. Upon reaching the second Phantom Dancer, you are critting on almost every hit.
Stupid players will stack MR against you. Smart players will try to do a mixture of Armor and MR, but it doesn't much matter because of how high each of your damage types are. I've had entire teams build magic resist, only for me to go Infinity Edge and wreck them with that.
In the event that you can afford it (It happens often), you should sell off your Miracle and invest in an Archangel's Staff, and that ends your build.
Leveling Order
I do something that might seem weird to some people, and ignore Dark Matter almost completely (I put 1 point into it early on) and focus on maxing out my Q and E. It's a matter of preference, although I think getting your cool down as low as possible allows you to spam your Lich bane and last hit more frequently.
Runes
This is based on your preferences. Cooldown, Mana regen, and AP per level are all very nice choices. I personally go flat AP / level.
Spells
Flash and ghost are what I use.
Masteries
Classic 9/0/21
"This is correct: Lichbane, Sheen and Trinity Force is applied after the critical modifier." , - Xypherous
ReplyDeleteMaybe they have changed that, but I doubt it.
Lichbane doesn't scale with crit D:!
ReplyDeletebuild is still pretty good even if it doesn't crit, cause basically its just a crit on top of another crit
ReplyDeleteYeah, I've come to realize that. Sorry for the misinformation guys. It's still a great build! I'll work on fixing it up.
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